![]() That didn't prevent CDPR's employees from being crunched to death, though, as former audio programmer Adrian Jakubiak said, " There were times when I would crunch up to 13 hours a day - a little bit over that was my record probably - and I would do five days a week working like that." Many thought that investing so much time and effort into the demo was months wasted on the actual development of Cyberpunk 2077, but CDPR thought otherwise. ![]() ![]() ![]() It turns out that the demo was almost entirely fake, as the underlying gameplay systems were still being finalised. Perhaps unsurprisingly, the report kicks off with the reports of mandatory crunch, although this time it's specifically dated to the period of E3 2018, the one that gave us the timeless " No, you're breathtaking" Keanuism.
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